Version History & Builds

LiPet Releases & Development Builds

Engineering changelog and build status for LiPet on macOS. We are currently shipping internal pre-release development builds while polishing the 3D physics and touch arbitration loops.

Looking for detailed engineering accounts of our architecture decisions and work in progress? Read our Engineering Dev Blog →

v0.1.0-alpha Developer Preview

The initial pre-release build establishing the autonomous 3D desktop companion foundation on macOS Sonoma and Sequoia.

Key Highlights

  • Autonomous 3D Behavior Engine: Self-paced sleep/wake routines, grooming, walking, stretching, and homing memory back to favorite window perches.
  • Body Touch Mapping & Arbitration: 4 layout partition schemes (whole, rows2, cols2, grid3) with ~250ms double-click arbitration and ~500ms long-press bindings.
  • Declarative Skill & Plugin Pipeline: Cloud-delivered data packets for AI subscription balance gauges (OpenAI, Anthropic, Gemini) and live weather reactions.
  • Lightweight Sprite Rendering & Energy Efficiency: Frame-capped sprite animations, on-demand behavior scheduling, automatic engine sleep on lock, and dual Menu Bar / Dock presence controls.
  • Local-First Privacy: Zero ambient telemetry, strictly sandboxed privileged operations, and revision-locked synchronized settings.
Pre-Release Build · In Testing macOS 14 Sonoma / macOS 15 Sequoia (Apple Silicon & Intel)